using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace SyncUdp.CommonDefined
{
    /// <summary>
    /// 玩家数据设置的 SO
    /// </summary>
    [CreateAssetMenu(menuName = "SO/PlayerDataSettingSO", fileName = "PlayerDataSettingSO")]
    public class PlayerDataSettingSO : ScriptableObject
    {
        [Tooltip("玩家行走速率")]
        public float walkSpeed = 10;
        
        [Tooltip("玩家奔跑速率倍率")]
        public float runSpeedMultiplier = 1.5f;

        [Tooltip("玩家转向速率")]
        public float turnSpeed = 10;

        [Tooltip("玩家转向速率倍率")]
        public float turnSpeedMultiplier = 1f;
    }
}
